Getting Started with SoundTouch Go Client
Getting Started with SoundTouch Go Client
A complete guide to controlling your Bose SoundTouch devices with Go
This guide will get you up and running with the SoundTouch Go client in under 10 minutes. By the end, you’ll be able to discover devices, control playback, manage volume, and monitor real-time events.
📋 Prerequisites
- Go 1.25.6 or later installed on your system
- Bose SoundTouch device on your network (SoundTouch 10, 20, 30, etc.)
- Same network - Your computer and SoundTouch device must be on the same network
🚀 Quick Start
Step 1: Create a New Go Project
mkdir soundtouch-example
cd soundtouch-example
go mod init soundtouch-exampleStep 2: Add the SoundTouch Client
go get github.com/gesellix/bose-soundtouchStep 3: Find Your Device
Create main.go:
package main
import (
"fmt"
"log"
"time"
"github.com/gesellix/bose-soundtouch/pkg/discovery"
)
func main() {
// Discover devices on your network
discoverer := discovery.NewDiscoverer(discovery.Config{
Timeout: 10 * time.Second,
})
fmt.Println("🔍 Discovering SoundTouch devices...")
devices, err := discoverer.DiscoverDevices()
if err != nil {
log.Fatalf("Discovery failed: %v", err)
}
if len(devices) == 0 {
fmt.Println("❌ No devices found. Make sure your SoundTouch is on and connected.")
return
}
fmt.Printf("✅ Found %d device(s):\n", len(devices))
for i, device := range devices {
fmt.Printf("%d. %s at %s:%d\n", i+1, device.Name, device.Host, device.Port)
}
}Run it:
go run main.goYou should see your SoundTouch device(s) listed!
Step 4: Control Your Device
Now let’s add basic control functionality:
package main
import (
"fmt"
"log"
"time"
"github.com/gesellix/bose-soundtouch/pkg/client"
"github.com/gesellix/bose-soundtouch/pkg/discovery"
)
func main() {
// Discover and connect to first device
discoverer := discovery.NewDiscoverer(discovery.Config{
Timeout: 5 * time.Second,
})
devices, err := discoverer.DiscoverDevices()
if err != nil || len(devices) == 0 {
log.Fatal("No devices found")
}
// Connect to the first device
soundtouch := client.NewClient(client.ClientConfig{
Host: devices[0].Host,
Port: devices[0].Port,
Timeout: 10 * time.Second,
})
// Get device information
info, err := soundtouch.GetDeviceInfo()
if err != nil {
log.Fatalf("Failed to connect: %v", err)
}
fmt.Printf("🎵 Connected to: %s\n", info.Name)
fmt.Printf(" Type: %s\n", info.Type)
fmt.Printf(" ID: %s\n", info.DeviceID)
// Basic controls
fmt.Println("\n🎮 Testing basic controls...")
// Set volume to 30
fmt.Println("Setting volume to 30...")
if err := soundtouch.SetVolume(30); err != nil {
fmt.Printf("Volume control failed: %v\n", err)
}
// Play
fmt.Println("Sending PLAY command...")
if err := soundtouch.Play(); err != nil {
fmt.Printf("Play failed: %v\n", err)
}
// Wait a moment
time.Sleep(2 * time.Second)
// Pause
fmt.Println("Sending PAUSE command...")
if err := soundtouch.Pause(); err != nil {
fmt.Printf("Pause failed: %v\n", err)
}
// Get current status
nowPlaying, err := soundtouch.GetNowPlaying()
if err == nil {
fmt.Printf("\n📊 Current Status:\n")
fmt.Printf(" Source: %s\n", nowPlaying.Source)
if nowPlaying.Track != "" {
fmt.Printf(" Track: %s\n", nowPlaying.Track)
}
if nowPlaying.Artist != "" {
fmt.Printf(" Artist: %s\n", nowPlaying.Artist)
}
fmt.Printf(" Status: %s\n", nowPlaying.PlayStatus)
}
fmt.Println("\n✅ Basic setup complete!")
}📖 Core Concepts
Device Discovery
The SoundTouch library supports multiple discovery methods:
// UPnP discovery (default)
discoverer := discovery.NewDiscoverer(discovery.Config{
Timeout: 10 * time.Second,
})
devices, err := discoverer.DiscoverDevices()
// Or connect directly if you know the IP
soundtouch := client.NewClientFromHost("192.0.2.100")Client Configuration
config := client.ClientConfig{
Host: "192.0.2.100",
Port: 8090, // Default SoundTouch port
Timeout: 10 * time.Second,
UserAgent: "MyApp/1.0", // Optional
}
soundtouch := client.NewClient(config)Error Handling
Always check for errors, especially with network operations:
volume, err := soundtouch.GetVolume()
if err != nil {
log.Printf("Failed to get volume: %v", err)
return
}
fmt.Printf("Current volume: %d\n", volume.TargetVolume)
if volume.Muted {
fmt.Println("Device is muted")
}🎵 Common Operations
Playback Control
// Basic playback
soundtouch.Play()
soundtouch.Pause()
soundtouch.Stop()
// Navigation
soundtouch.NextTrack()
soundtouch.PrevTrack()
// Power and mute
soundtouch.SendKey("POWER")
soundtouch.SendKey("MUTE")Volume Management
// Get current volume
volume, err := soundtouch.GetVolume()
if err == nil {
fmt.Printf("Volume: %d, Muted: %t\n", volume.TargetVolume, volume.Muted)
}
// Set volume (0-100)
soundtouch.SetVolume(50)
// Incremental control
soundtouch.VolumeUp()
soundtouch.VolumeDown()
// Safe volume setting (clamps to valid range)
soundtouch.SetVolumeSafe(150) // Will be set to 100Source Selection
// Get available sources
sources, err := soundtouch.GetSources()
if err == nil {
for _, source := range sources.Sources {
fmt.Printf("Source: %s (%s)\n", source.Source, source.Status)
}
}
// Select sources
soundtouch.SelectSpotify()
soundtouch.SelectBluetooth()
soundtouch.SelectAux()
// Or select by name
soundtouch.SelectSource("SPOTIFY", "")Preset Management
// Get presets
presets, err := soundtouch.GetPresets()
if err == nil {
for _, preset := range presets.Presets {
fmt.Printf("Preset %d: %s\n", preset.ID, preset.ContentItem.ItemName)
}
}
// Select preset (1-6)
soundtouch.SelectPreset(1)
// Or use key command
soundtouch.SendKey("PRESET_3")Device Information
// Basic device info
info, _ := soundtouch.GetDeviceInfo()
fmt.Printf("Device: %s (%s)\n", info.Name, info.Type)
// Capabilities
caps, _ := soundtouch.GetCapabilities()
fmt.Printf("Bass control: %t\n", caps.BassCapable)
// Network information
network, _ := soundtouch.GetNetworkInfo()
for _, iface := range network.GetInterfaces() {
fmt.Printf("Interface: %s - %s\n", iface.Type, iface.IPAddress)
}🌐 Real-time Monitoring
One of the most powerful features is real-time event monitoring:
package main
import (
"fmt"
"log"
"os"
"os/signal"
"syscall"
"github.com/gesellix/bose-soundtouch/pkg/client"
)
func main() {
// Connect to device
soundtouch := client.NewClientFromHost("192.0.2.100")
// Create WebSocket client
wsClient := soundtouch.NewWebSocketClient(nil)
// Set up event handlers
wsClient.OnNowPlaying(func(event *models.NowPlayingUpdatedEvent) {
fmt.Printf("🎵 Now Playing: %s - %s\n",
event.NowPlaying.Artist, event.NowPlaying.Track)
})
wsClient.OnVolumeUpdated(func(event *models.VolumeUpdatedEvent) {
fmt.Printf("🔊 Volume: %d\n", event.Volume.TargetVolume)
})
// Connect to WebSocket
if err := wsClient.Connect(); err != nil {
log.Fatalf("WebSocket connection failed: %v", err)
}
fmt.Println("✅ Monitoring events... Press Ctrl+C to exit")
// Wait for interrupt
sigChan := make(chan os.Signal, 1)
signal.Notify(sigChan, syscall.SIGINT, syscall.SIGTERM)
<-sigChan
// Cleanup
wsClient.Disconnect()
fmt.Println("Disconnected.")
}👥 Multiroom Setup
Control multiple speakers together:
// Get current zone configuration
zone, err := soundtouch.GetZone()
if err == nil {
fmt.Printf("Zone master: %s\n", zone.Master)
fmt.Printf("Members: %d\n", len(zone.Members))
}
// Create a zone (master + members)
masterID := "DEVICE123"
memberIDs := []string{"DEVICE456", "DEVICE789"}
soundtouch.CreateZone(masterID, memberIDs)
// Add device to existing zone
soundtouch.AddToZone("DEVICE999", "192.0.2.15")
// Remove device from zone
soundtouch.RemoveFromZone("DEVICE456")
// Dissolve zone (make all devices standalone)
soundtouch.DissolveZone()⚠️ Common Issues & Solutions
Device Not Found
❌ No devices foundSolutions:
- Ensure SoundTouch is powered on
- Check both devices are on same network
- Try specifying IP directly:
client.NewClientFromHost("192.0.2.100") - Check firewall settings
Connection Timeouts
❌ Failed to connect: context deadline exceededSolutions:
- Increase timeout:
Timeout: 30 * time.Second - Verify IP address and port (default 8090)
- Check network connectivity with
ping 192.0.2.100
Volume/Control Issues
❌ Volume control failedSolutions:
- Check device isn’t in a zone (members can’t control volume directly)
- Ensure device isn’t in setup mode
- Try basic commands first (play, pause)
WebSocket Connection Issues
❌ WebSocket connection failedSolutions:
- WebSocket uses port 8080 (not 8090)
- Ensure no other apps are connected
- Try disconnecting and reconnecting
🔧 Development Tips
Enable Debug Logging
// For HTTP requests
import "net/http/httputil"
// Custom transport for debugging
transport := &http.Transport{}
httpClient := &http.Client{
Transport: transport,
Timeout: 10 * time.Second,
}
// Use with client...Testing with CLI Tool
Use the included CLI for quick testing:
# Discovery
go run ./cmd/soundtouch-cli discover devices
# Device info
go run ./cmd/soundtouch-cli --host 192.0.2.100 info
# Basic controls
go run ./cmd/soundtouch-cli --host 192.0.2.100 play start
go run ./cmd/soundtouch-cli --host 192.0.2.100 volume set --level 50
# WebSocket monitoring (use websocket-demo)
go run ./cmd/websocket-demo --host 192.0.2.100Configuration Management
// Use environment variables
import "os"
host := os.Getenv("SOUNDTOUCH_HOST")
if host == "" {
host = "192.0.2.100" // fallback
}
soundtouch := client.NewClientFromHost(host)📚 Next Steps
Now that you have the basics working:
- Explore Examples: Check out
/examplesdirectory for more advanced usage - API Reference: Read
/docs/API-Endpoints-Overview.mdfor complete API details - WebSocket Events: See
/docs/websocket-events.mdfor real-time monitoring - Multiroom Guide: Check
/docs/zone-management.mdfor multiroom setup - Production Guide: Read
/docs/DEPLOYMENT.mdfor production considerations
🛟 Getting Help
- Issues: Create an issue on GitHub with device model and Go version
- API Reference: See comprehensive documentation in
/docs - Examples: Check
/examplesdirectory for working code samples - CLI Tool: Use the included CLI for testing and debugging
🎉 You’re Ready!
You now have everything needed to build amazing SoundTouch integrations! The library handles all the complexity of device communication, XML parsing, WebSocket management, and error handling - you can focus on building great user experiences.
Happy coding! 🎵